Basically that means that the AI will move to the nearest locations, but randomly, like for example there's 3 cameras near the cam 1, instead of going to the nearest which is for example 2 it goes to cam 4. The system will also have an code that prevents looping unless the Flair value is more than 0 then the animatronic can deactivate it unless the use is equal to the flair.
Next up
Cutscene remake.
Death - Teaser 1
who's inviting me to some random projects bro
Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)
Nothing changed that much but still, there are pretty big changes if you look at it from a different perspective.
Remade the camera 14
I guess you could say i finished it however the movement sucks and needs an upgrade. Like when moving send 4 clones to check if the sprite isn't touching any walls, otherwise get a new position, and that thing leads to another upgrade to the clone system
My shading is improving
that's cool
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