Basically that means that the AI will move to the nearest locations, but randomly, like for example there's 3 cameras near the cam 1, instead of going to the nearest which is for example 2 it goes to cam 4. The system will also have an code that prevents looping unless the Flair value is more than 0 then the animatronic can deactivate it unless the use is equal to the flair.
Next up
Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol
so now he learns, in a lab of pure random actions.
how much more realistic this can get is insane
...
Visual representation of Eddard moving, has no awareness about it's environment so it doesn't register the obstacles yet but it does know where to land if it does jump.
The Office Screenshots. Anyway, still changing the ai system, should be enough of it now
how the heck did i made this look like irl.
changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.
"if you cannot take photographs then just make a one yourself" ahh image.
1 comment