Game
Shifts At Beaver's: Grand Opening
9 days ago

The ai will have now an different way of going to the camera, which is random camera picking instead of an predictable path.


Basically that means that the AI will move to the nearest locations, but randomly, like for example there's 3 cameras near the cam 1, instead of going to the nearest which is for example 2 it goes to cam 4. The system will also have an code that prevents looping unless the Flair value is more than 0 then the animatronic can deactivate it unless the use is equal to the flair.



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Next up

Cutscene remake.

Death - Teaser 1

who's inviting me to some random projects bro

Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)

45% left to the demo

Devlog #1

You can ask questions about the demo in the comments.

Nothing changed that much but still, there are pretty big changes if you look at it from a different perspective.

Remade the camera 14

I guess you could say i finished it however the movement sucks and needs an upgrade. Like when moving send 4 clones to check if the sprite isn't touching any walls, otherwise get a new position, and that thing leads to another upgrade to the clone system

My shading is improving

that's cool