Basically that means that the AI will move to the nearest locations, but randomly, like for example there's 3 cameras near the cam 1, instead of going to the nearest which is for example 2 it goes to cam 4. The system will also have an code that prevents looping unless the Flair value is more than 0 then the animatronic can deactivate it unless the use is equal to the flair.
Next up
Hoc Accidit Hominibus Qui Nos Turbant - 1984
The Office Screenshots. Anyway, still changing the ai system, should be enough of it now
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Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol
That's a lot of layers just for this. Like probably more than idk attempt 4? Hold up let me check, yeah attempt 4 (btw attempt 4 is just another attempt to see if i can make human faces but this time with a body) has 10 layers
doing smth because i was bored. Still making some improvements to this
The custom block making those shadows took bending on other objects too seriously lmao. Idk what's happening
waos, updated ai confidence, ngl i think it's cooler to have this than the previous thing i had
making T.W.D'S new head model.
Just a thing i made on Ibis paint to test if i can make the clouds look kinda cool, i mean they are not bad but they aren't good either
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