Next up
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
https://www.deviantart.com/kazovsky Will be publishing more art there.
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
new gameplay screenshot ( + all cameras are done)
Who invited this azzhole in here?
Fnaf 2 reimagined screenshots, just for practice in blender.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic































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