
The campaign for my game is 3/5 complete along with a multilap level type. Levels are becoming increasingly insane, either compact or stretching far distances, requiring precise inputs. I hope this speedrunning game turns out to be awesome.
Next up
A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this
More sound design experiments
Headphones recommended
My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source
The engine is way more bare and approachable while the unfinished game has more editor features
Have fun!
SGI-STRIKE REMASTERED - WEAPON DEMO
1st project: racing project main/physics
2nd project: racing project map systems and that
Quiet video
First Shockwave 2 project ever has been remade.
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
Publicly releasing the car sound design project, you can customize pretty much everything
Enjoy
https://turbowarp.org/655174602?fps=60&limitless&size=720x480
Death animations and blue torch.
Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well
left/right arrows - move
spacebar - charge jump
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