
The campaign for my game is 3/5 complete along with a multilap level type. Levels are becoming increasingly insane, either compact or stretching far distances, requiring precise inputs. I hope this speedrunning game turns out to be awesome.
Next up
Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well
left/right arrows - move
spacebar - charge jump
Low pass
A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Cont.
Something is wrong with my shockwave 2
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
Publicly releasing the car sound design project, you can customize pretty much everything
Enjoy
https://turbowarp.org/655174602?fps=60&limitless&size=720x480
1st project: racing project main/physics
2nd project: racing project map systems and that
Quiet video
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