Game
LET'S DASH: FOREVER
1 month ago

The current state of Let's Dash: Forever


So, where have I been?


I've been busy with a separate project that isn't GD-related. I've decided to actually start writing, one of my main goals other than being a successful GD creator.

LD:F hasn't seen production in a while. I found a way to fix the issue I mentioned a few posts ago (now removed), but even with that, I've still lost motivation to actually work on the project.

That's because of the new project I'm talking about. Nothing related to the funny cube game. You can check it out on my new pinned post. I've been focusing more on it than GD.


So what's gonna happen to LD:F?

Nothing. I'm just taking another long break. I'll probably focus more on it in a few months or during vacation.



1 comment

Loading...

Next up

LETS DASH: FOREVER INFO

[TC2] evil teleporter

just posted on yt. will be more active there.

https://youtu.be/YpOX8CvwKt8?si=jwNBcyNwiNqPJRjd

Concept of how the combat of LD:F would look like (I have ignore damage on since I suck)

Can y'all give suggestions on enemies (enemies related to hell) pwetty pwease 🥺

(─ ‿ ─)

Enemy Introduction #3 — Hell Ragers

I'm so happy with how this ability turned out to be

Not what I was planning, though for some reason it's so perfect

Made in only 40 objects and triggers combined

How the combat looks as of now

Enemy Introduction #2 — Shadow Dashers