It’s been a very busy and productive 3 weeks! Based on community feedback, the game design of The Deep has been tweaked and improved across the board. It is now a free-roaming exploration game in an open world environment, spanning a reef lagoon, shipwreck, and dark underwater cave. The player controls just like a standard first-person game character, and objectives can be completed in any order you wish.
New features and improvements include:
-Free-roaming, open-world exploration
-First-person controls, including speed boast and stamina meter
-Air Vents, which refill your stamina faster than normal while you remain within them.
-Objectives include: taking photographs, collecting specimens, and finding hidden treasure.
-Treasure will flash when you get close to it, indicating that it can be collected.
-Animals have an icon over their head indicating they can be photographed.
-An accurate depth meter, with animals found at realistic depths.
-Equippable items such as a camera and a flashlight.
-A journal complete with pages for Objectives, an overhead Map, Controls, and animal and plant information. The journal also dynamically updates when you find the Captain’s Log in the shipwreck, so you can learn about what happened in the final days of its voyage.
-Ambient underwater audio, scuba diving sounds, a pause menu, and more!
Check out www.matthewlefevere.com for other information and games.
2 comments