
The Exterminator is a low level, easy to kill robot, that is designed to patrol the streets and keep small crime away. It has a few variants, but they're mostly the same.
Next up
The B.A.T is a tank that gets built with some of the same components as The Exterminator. The B.A.T has the ability to fire two modified Seekers and has a flamethrower. The B.A.T gets summoned if there is a threat that the Exterminators can't handle.
The Pest Control is a tool of the government to supress major threats that the Exterminators and the B.A.T can't extinguish. The Pest Control has three variants. One with a rifle, one with dual pistols, and one with a consentrated plasma blade.
The Huntsman is a walker controlled by a Pest Control robot. The Huntsman can fire small lasers out of its eyes and a big one from its mouth. The Huntsman is very durable and often comes with a B.A.T unit for maximum efficiency.
The seeker is basically an Exterminator that had its guns removed and was given enhanced speed and a warhead, which detonates on impact. The seeker gets dispatched if there is an imminant threat inbound.
Droid rush is my most recent project. The story is still being developed and the game is in a very early state, but i'm planning on continuing it and making it better :)
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Showing off player 2 😎
What do you think?










0 comments