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The Exterminator is a low level, easy to kill robot, that is designed to patrol the streets and keep small crime away. It has a few variants, but they're mostly the same.
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Droid rush is my most recent project. The story is still being developed and the game is in a very early state, but i'm planning on continuing it and making it better :)
The Huntsman is a walker controlled by a Pest Control robot. The Huntsman can fire small lasers out of its eyes and a big one from its mouth. The Huntsman is very durable and often comes with a B.A.T unit for maximum efficiency.
The Pest Control is a tool of the government to supress major threats that the Exterminators and the B.A.T can't extinguish. The Pest Control has three variants. One with a rifle, one with dual pistols, and one with a consentrated plasma blade.
The seeker is basically an Exterminator that had its guns removed and was given enhanced speed and a warhead, which detonates on impact. The seeker gets dispatched if there is an imminant threat inbound.
The B.A.T is a tank that gets built with some of the same components as The Exterminator. The B.A.T has the ability to fire two modified Seekers and has a flamethrower. The B.A.T gets summoned if there is a threat that the Exterminators can't handle.
We are under attack!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
I-Buki
Mio-Da!
Ibuki Mioda!
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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