Hello! Long time no see! If you haven't read the previous devlog, a fan made a patch to help balance out the game and add a few QoL changes to it! I tested it out and everything seems to be working as intended! I'm also keeping the original 1.6 build for those that want to try out my version!
Anyways, HUGE patch notes:
Skills/Magic:
- Adjusted spells and techniques to remove base damage but increase effect of the attack stat and defensive stats.
- Rune Magics "stop" changed to "stopra" to reflect its superior success rate and increased MP cost
- Rune Magics "esuna" mp cost reduced to 30 from 35 to match the other Esuna. Also added Stop removal to both Esuna Spells
- Bubble also recovers 25%HP to better reflect the Max HP increase. Decreased MP cost
- Added Bubblega
- Fixed Air Throw to actually deal Wind Damage
- Fixed Corkscrew to actually be able to Crit and Pierce Defense
- All Spear Skills pierce defense a bit more.
- All bow skills have been improved to actually have a physical element or an appropriate element for their name.
- Ram and Stick Spin have had their descriptions modified to mention that it has a miss chance.
- The Banish line of spells now all have a chance to inflict blind instead of just Banish
- Dark and Darkga MP costs reduced due to not having secondary properties like Banish does.
- Blue Magic mp costs adjusted to better reflect their usage.
- Most Status Magic has added non elemental damage so it doesn't feel bad to cast them. Slow, Stun and Stop have also been gifted damage. Sleep and Confusion being notable examples that don't do damage.
- The Ruin line of Spells are much improved to reflect their non elemental nature. Ruinga isn't hot trash anymore.
- Rarity learns Multi Ruin, a Ruin spell cast on 3 random foes.
- Ultima deals Extreme damage based on Matk and Patk, and hits both Mdef and Pdef. Ponies have resistance to this attack by 80%
- Flare deals Extreme piercing damage based on Matk. Ponies have resistance to this attack by 70%
- Comet and Meteor deal physical damage based on Matk.
- Twilight can now learn Reflect and Reflectga.
- Applejack can now learn Quake and Quakega, these are based on Patk and deal Earth Damage.
- Regen has had duration increased up to 10 turns.
- Cure now also scales based on Matk, but doesn't heal as much fixed HP (down to 10% from 33%)
- Cura heals all ponies based on Matk, instead of a fixed value (1200) and also some fixed HP (10%)
- Curaga heals the user very strongly based on Matk instead of a fixed value, it also costs less MP, 35 instead of 70
- Curaja heals any ally and very strongly based on Matk instead of a fixed value (2000) and minorly based on Matk.
- Mute no longer prevents Stick/Buck/Bow skills
- Frost Breath (Enemy skill) can now be mitigated by magic defense.
- Stun and Stop now reduce evasion by 100%
- Blind now reduces evasion by 50%
- Barlight no longer makes the target weaker to light (50% resist instead of 500% vulnerability)
- Allowed Twilight to use unique skills and all skills (not spells) as she is an Alicorn. The most customizable pony.
- Fixed Fire Arrow, Ice Arrow, Thunder Arrow, Toxic Arrow, Shackle Shot, and Tranquilize Shot to need a bow to be used.
Ponies are now more accurate:
- Applejack, Fluttershy, and Pinkie Pie have +1% accuracy
- Rainbow Dash, Twilight Sparkle and Rarity have even more accuracy (+2% accuracy)
- Adjusted Evasion and Critical Rate of all Ponies
- Applejack +3% crit
- Rainbow Dash +2% crit +3% evade
- Fluttershy +2% evade
- Rarity +2% crit
- Pinkie Pie +2% crit +1% evade
- Twilight Sparkle +1% crit +1% evade
Accessories have been adjusted:
- Sleet coin costs more to better reflect the resistances gained, it now costs 5300 instead of 1800
Shields have been adjusted and have descriptions:
- Genbu shield is no longer worse than a buckler whilst being more expensive (+10atk and +20 def instead of +5atk and +8 def)
- Dragon shield provides Fire and Ice Protection
- Wonder Bangle now also improves evasion (+5%)
Armors have been adjusted in cost and have descriptions. They also have improved Magic Defense:
- Fiber Vest costs less to better reflect the marginal increase in defense over the Beast Leather.
- Glow robe and Armour Vest prices swapped. Glow robe was just better and cost much less (for 2000bits you got 50% light resist and blind immunity )
- Glow robe now actually provides Blind Immunity
- Angel Armor costs 14000 instead of 24000, name changed to Angel Robe
- Golden Fleece costs 15000 instead of 20000
- Harmonium Armor costs 9000 instead of 15000
- Hyper scale now makes you immune to stun and stop to better reflect its cost and name.
- Living Armor now actually prevents Sleep
- Blue Elf increased in cost, it was too good. Went from 6500 to 16500
- Moonlight Robe costs 6500 instead of 10000
Maps/Exploration:
- Added the "Tele-Port" to Canterlot air port. Be sure to talk to the guards upstairs to activate them. Some places are still only reachable by balloon.
- Added Return Portals to Canterlot "Tele-Port" in the following places:
- Canterlot Shopping District
- City of Magic
- Limbo
- Appleloosa
- KlugeTown
- Mt. Everhoof
- Canterlot Casino
- Manehattan
- Bales
- San Palamino
- Added various items scattered about the cities, usually found in pots, some rocks, flower beds.
- Ancient Tomb Has some quick travel ports at the end of trial buttons. Do note, they are alway active, even before pressing the button.
- Added Treasures to Ancient Tomb to encourage exploring.
- Added Treasures to Everfree Forest to encourage exploring.
- Adjusted Space Trial entry requirement to 25 instead of 30
Creator additions:
- Cloak mists last twice as long
- Shingrow Teleporter is now has infinite uses like it was supposed to be..
Phew.. And that's it! Hope you like the changes! I think they're pretty good!
Oh and don't forget to read the read-me about how to transfer save files between versions!
And that's all for now! Have a nice day!










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