Game
Iterum Insel

8 months ago

THE FATE OF ITERUM INSEL (read article)


Well, guys, as always on the wire Reelint.

I'm here to tell you what's going on with the game right now. Everything is not so clear. The development medal still has two sides.

Let's start with the bad to try to end on a good note.

> CUTTING

Yes, some have realized that many things have to be cut out of the game.

I removed the old teasers from the screenshots because they are outdated.

Unfortunately, this fate befell Custom Night. I don't have time and energy left for CN in Iterum Insel, so this mode won't be there. Sorry if I disappointed anyone.

I'm also cutting out some mechanics and concepts that were too ambitious or just new to FNaF.

The mechanics of asthma and a mini-game with a maze were cut out, which was tested by people who tested the Technical alpha version of Iterum Insel.

> LACK OF MODELLERS AND THE FATE OF RADIUM

For those who don't know: Radium Team is a team that was created by me to develop Iterum Insel at late stages. From the very beginning, the team was disorganized and decentralized, most of its members were "temporary volunteers". This is something that I associate with a "Dead Anarchist".

But it still didn't go anywhere. A much bigger problem is the crisis of modellers for the game. Most of them just give up development, are silent for days, sometimes do not respond at all. The real hero can be called @Monochrome-Fox , who is responsible for the largest part of the graphics in the game. No, he didn't create character models, but character models without rooms are useless things. Greys created the largest number of rooms in the game, made a huge number of renderings and animates most jumpscares. He still hasn't asked me for anything in return, working completely free of charge, so I, as a thank you for him, strongly recommend supporting his game by following the link https://gamejolt.com/games/nightmare/775602

His project is even more ambitious than Iterum Insel. The output will be something colossal, I think.

We don't have enough modelers, so we have to take the rap from one GreysTheFox and chadouu, who makes additional renderers.

Due to the lack of modellers, we also have to cut out some things, including Custom night. At the moment, the main problem of Iterum Insel is the lack of modellers.

Ah, yes, the fate of Radium...

after the release of Iterum Insel, the team will be liquidated. Perhaps there will be a team account that has not been used, but de jure its existence will cease.

Most likely, another project under my leadership will replace Radium, but not so soon. When I started developing Iterum Insel, I planned to become a programmer, while having a passion for creative literature, and now I have finally decided to enroll as a screenwriter.

This means that it will be very difficult to assemble a team. Previously, I didn't need a programmer, as I tried to be one myself, but now we will need a separate person for coding. In many ways, the fate of the new team will depend on the audience.

It all started with two people, the first of whom dreamed of bringing something new and extraordinary to FNaTI. Too much ambition did not benefit the game. A lot had to be discarded, cut out and forgotten. The road to hell is paved with good intentions and trying to do the best can turn into even bigger problems. But we continue to believe. To believe that we will finish the game.

Belief can make you succeed.

Belief can make you rich.

Belief can make you powerful.

Why with enough belief, you can even cheat death itself.

Now that... is a beautiful, and positively silly thought.

> RELEASE

And now the good news.

The game is 70-80% ready and is in the last stages of development. I am aiming for the release of the game in the fall, because then I will have very little time for it. Studying and all that, you know.

Just keep waiting. Very soon the game will be completed, even if it is greatly compressed and stripped down. In any case, I gained experience during the creation of Iterum Insel. Thank you very much who is still with us.

> Reelint

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