After over two years of fixing the codes, numerous bugs has been fixed and several UI/UX improvements has been made.
New Content
- Chart: Love-colored Master Spark by ZUN
- Chart: Bonetrousle by Toby Fox
- Chart: Megalobounce by LincW
- New Shop (Note that the items are WIP)
- Discord, Gamejolt, Bug Report hyperlinks
- New Menu UI
- Updated Game Over, Result Screen, Achievements, and Challenges UI
- Music preview in the menu
Bugs
- Fixed rating overflow
- Shootable blocks/bombs/unbreakable blocks that are used in yellow soul had incorrect collision detection methods
UX
- Blue soul will now have an indication when you can slow fall and multi-jump
- Changing input delay will cause Green Soul GB to disappear earlier
- Changed game exiting from pressing Esc to holding Esc
- No Green Soul, Practice, and Autoplay will not be marked as modifiers if their properties are not used
- Account will automatically have a backup when you login (Max. 100 backups)
Visuals
- Fixed some lines do not disappear after fading out
- Fixed faulty blaster beam drawing
- Fixed some visual bugs in some charts (Full fix WIP)
- Updated animations for broken arrows and green soul blasters
- Replaced KR with actual KR sprite instead of text
- Fixed vertical *KR* displaying incorrectly
- Fixed misalignment of bone sprites (Overlapping is apparent when their opacity is not full)
- Orange soul trail effect is less dense
Due to the amount of time that were put into fixing the game, some changes may not be documented.
If you had found bugs in the game, you may use the in-game bug reporter or join the Discord server to report the bug.
There are still changes planned for the future, stay tuned.
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