1 year ago

The first two Puzzles are now completable, though I may take a while refining Frisk's interaction functions, since this particular Scenario made me realize a critical flaw.

Working on this Project has been great for this Engine, dood.




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Fixed audio problems in prior videos by updating Gamemaker Studio 1 to 1.4.999, turns out it had a steam beta I could have used this whole time! Flowey now does a little bit of trolling if you're too chatty. Dalv? Oh yeah I finished his cutscene too.

Gameplay is Canon. Decibat doesn't like noise. I did something with that. Sorry for the slow progress. Haven't been sleeping well, so I haven't been able to get myself to work at the rate ya'll deserve.

All of Decibat's attacks have been imported and are functional. Did it slower than I'd like, but I'll take what I can get. Working on attack refinements now, such as making the Stalagmites come down from the ceiling and shake rather than just fading in.

Nawww Gamemaker Studio don't do this to meeeee

I'm surprised I didn't have to grind to get this many Dark Dollars.

Worked on the Corn Maze and Flowey Dialogues today. A notable change here is that the Pebbles Room Entrance is inside the maze itself. I expect to have this maze done tomorrow with interactables and clutter. (Oh... How I loathe clutter...)

UTY's Weapon and Armor stats retcon has been undone. Toy Gun - 5 ATK Worn Hat - 5 DEF + 3 ATK Rubber Ammo - 1 ATK Patch - 0 DEF

My insomnia was so strong that I got this room done too for another timesave of roughly 2.88 seconds (and cut another lame long hallway room for 7.11 seconds) Also worked a bit on the first Dalv Cutscene. Camera Pan and Dalv Yapping mainly.

The Delta Rune Robe Toriel wears being a Religious Outfit multiple people wear is funny since so many Fan-Made UT Prequels gave Toriel shallow Delta Rune Robe variants because of being too afraid of looking similar to Undertale.

I was working on Decibat and accidentally made their face too big.