Next up
Ending and plans for continuing development
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Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Full Release Feature Showcase: Hard Mode!
In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.
After beating the game, starting a new file will allow you to play in it.
Full release feature showcase: The Journal!
This item keeps track of your progress through the game and gives a completion rating.
It can be found in every light shrine after beating the game for the first time.
It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!
The main part of the game is nearly complete! Despite this, there is still a lot of work to be done.
Rune of Eternity Is Now In Early Access!
A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.
Equipping stuff works, woo
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