Right now the game is pretty simplistic and the physics are the best, but i have some plans for the future. First off, physics. It was pointed out to me by someone that the physics arent the most realistic. Though gravity is realistic, inertia and the laws of motion dont make sense. As you shouldnt be able to jump left and then stand still and then move right, so im working on adding if your moving and jump, you keep your velocity mid-air until you land. Also, i hope(HOPE) to add “maps” that have special objects in it, you will modify the gravity and then press “play” and see how the evnoirnment reacts to the new gravity. Also im adding a soundtrack made by myself in Drumbit, i thought the game was a little too quiet, I’m going to go ahead and publish the soundtrack on here and soon it will be in the game.
Next up
Runestones: from concept to in-game model🗿
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
What you all think
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
a drawing I did because I was bored😪. But I love how it turned out.😊
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Levels' maps.










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