Hello, its been a while (almost 3 months holy), after finishing A&H I decided to take a break and had decided to leave the game as it is... but I kinda don't want to anymore.
The release of the game was a bit rushed and while gameplay wise it was tecnically complete it lack a lot of the usual FNAF fangames stuff like extras, custom night and all that stuff, but I decided I wanted to take it to another step.
Agony & Horror's Revitalized
The name of something I was too lazy to finish but also more stuff.
This update will include:
Extras:
Character bio, Jumpscares, and more.
Custom Night:
All characters added including the ones from the boss nights and some new ones.
Cutscenes:
While I like the criptic narration it really lacks story telling which probably leads to confusion of whats going on so I would rather make more linear to understand.
Reworks:
Some of the characters have extremely basic mechanics that don't really make them stand out, more details soon.
And the last addition and the biggest is a new gamemode:
The Flipside
A roguelite mode where you go walking around the flipside getting as many upgrades and avoiding corruptions that upgrade the agony monsters, both base game characters and new ones are part of it and boss nights will also be part of it but more on that at a later date.
So this alone is a lot to do, idk if it will be done this year or next, I wanna take my time with it and don't rush it like the original release but that ain't all.
Minds Play
A pvz inspired game that I have been working the past month, this one is an original creation, its on very early stages but yeah smth I will work on too.
Kinda short section but I would rather keep it to myself for now when time comes more stuff will be reveal and finally.
Short-Games (probably)
My entire time developing games has been spend on Clickteam, and while it is easy to use, it is extremely simple so I want to use different engines but making a sizable game and learning an engine at the same time would be annoying so I want to make some more smaller experiences that I can use to experiment on stuff without the to think of end-game and future stuff (Idk if this will happen but I just wanted to mention it if it does).











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