Despite Sable's departure, ASL is by no means dead in the water.
The reality is, they were primarily involved from a creative advisory standpoint, and less so from a hands-on technical side - so a lot of that work has been done upfront.
Our story structure is largely cemented, our gameplay mechanics are thoroughly conceived and in the transition to proof-of-concept.
The ongoing in-engine labour has been more or less entirely an effort by myself up to this point - with the addition of in-game 2d artworks by @FishStickMystic - this is looking to expand in the near future, with @SnuggyBug
set to assist on programming, but the reality is, we have a blueprint and we can continue to follow it.
With the adjustment in team composition, we've made the choice to appoint @ZainCC as our lead of story adjustments, consistency and the like henceforth - due to his unbound and, to be frank with you, largely terrifying knowledge of the FNAFB canon, lore, and greater atomic boundary.
This is all we have to explicitly announce for now, but keep an eye out for screenshots and such coming from the project.
There's a lot to see already and we already have quite a few secrets and surprises that we're packing away for release.
We're also planning on dressing up the GameJolt page with more branding assets by @SnuggyBug .
You can keep up with ASL and related videos at the following youtube channel:
https://www.youtube.com/watch?v=5J0IK4y28Ks&t=437s
Thanks for your continued faith in the project, and your patience throughout the transition of leadership.
- @DubiousD
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