The main meat of this game is its overworld, and that area is mostly done for barring some polish. The current stage of the development will focus on the indoor areas and overall plot, plus all the interesting details of this world.
Next up
I'm sorry about the lack of updates. I'm just not used to keeping a devlog.
But you're getting the game soon...
The game has been released.
Holy shit. I had promised this game after Christmas, but then it got delayed by three months and I lost all the exposure that it had for those twohundred people. So I'm creating a replica page/fake devblog to promote this game.
The game's going to be released next week. I'm also going to update these screenshots to show the current state of the game. A lot more particle effects and mist. And there will be a little easter egg after completing the game...
Releasing this Sunday.
I've updated and remastered my games. Hope that you would be interested in playing them again just to see those graphics.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
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