Hi everyone, I’d like to start off by saying that this post isn’t made in response to anyone in particular. I want to be clear and transparent with why things are the way they are, especially because I haven’t been in the past.
You might’ve noticed something strange already if you’re an observant fellow. Hoppel’s Funhouse: San Diego is set to private! Why? The gamejolt page still exists. Why can’t I play it, you might ask, and you, gentlelady or gentleman (or gentle-person in general), are completely right to ask that. Here’s the deal…
Last year, development of San Diego wrapped up in a nice little bow when I finished working on update 3. Update 3? You’ve probably never heard of there being a third update! Well, you see, I finished it… except for something really important that I really, really did not want to make. But if I didn’t want to make it… why didn’t I just publish the update with it missing? That’s because I had announced on the gamejolt page that this update would contain major leaps in story telling and for that to work, well… I had to finish “the thing” that I really didn’t want to make. The pressure of knowing that my game would be incomplete… wasn’t great, and while I could’ve finished it, I didn’t feel motivated to do so because...
I started working on a sequel.
Well, three sequels, actually. Hoppel’s Funhouse: San Francisco was an idea I had since update 2 of San Diego, but it came in several different forms. First, a DLC to San Diego (think Hoppelland), then a FNaF Engine game, and then lastly, a game on its own. I began working on the RP game in August 2024, which means it’s officially been a year since this game began development! A couple of weeks ago I released what I consider to be one of the final “big” updates, but as you might’ve observed… you can’t play the game.
So why can’t I play the game?
Straight to the point. The game has influences from things that I really like currently. It’s an amalgam of my interests with Hoppel icing on top of it. And that made developing the game really fun, because I was free to do whatever I thought was cool. But… other people might not think the same way. Other people might think the things I like are really weird and, for the lack of a better word, “cringe”. They’d be right to think that, each to their own as always, but because of that I didn’t feel like this game really needed to be public. I made it because I felt like it. I made it because it’s what I wanted to make for… myself, not for everyone else. It wasn’t like San Diego at all and because of that, I don’t consider it to be suitable for the public.
I feel much happier making a game that I can love for the reasons I love all my other interests. If you’re familiar with me and my work, a lot of the times I’ve made games I’ve cancelled them… and it was because I wasn’t happy with what I was creating. This time I was, but this time I feel it really was a self-contained project.
You can still view this game’s page and look at all the cool promo stuff I’ve made… but for the time being, you can’t play it.
For now. Until then, thank you for reading, and thank you for enjoying what I make.

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