Ok the main game objective is to deliver Star Mead to the space dock when the transport ship is docked and waiting, (and survive until those occoasions arrive) it will arrive and dock periodically regardless of how many dozen of Unibees are currently swarming, so keep the mead flowing and your guns blazing! Thirsty dwarves everywhere that are depending on you! If you deliver enough barrels you will ‘win’, enough barrels will depend on the difficulty setting (so how ambitious you’re feeling). There will also be a infinite endurance mode, deliver barrels until you inevtiably die horribly in a firey explosion or get ‘rainbowed’ to death.
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
I-Buki
Mio-Da!
Ibuki Mioda!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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