Game
LiveGloss (Official)

6 months ago

the game will be slowly ported to godot and will be pushing it's further progress there.

also catch that one song ive written for this one a while ago

EDIT: found out that godot isn't perfect for the game that requires features clickteam has.




0 comments

Loading...

Next up

no context

had to write a game dev doc because the game wasnt going anywhere. also didnt touched the game for a month

no context sequel

having to render out stuff in a bge fork because b2.79 is so incapable of handling big scenes

very little trivial update

school made me go burnout i didnt even made a thanks for 100 followers post.

anyways get this indev screen i only have. and yes there might be some post night stuff

back to barely learning blender game engine

rule number one when using mine imator: learn blockbench if u want your models thats literally made out of blocks not lag, shits gonna make your map crash instead.

ill never use mine imator again

with the amounts of ideas i have in my mind the game will probably have too much of variety in a way i want to make game "fun"

gee i wonder