The game will be uploaded here soon. All in all, it, in or itself, is done, but it is indeed a Scratch project, so it will require some convertions to be done.
Also: once it releases, pls tell me if you're able to progress past the 6th night. oh no my pos
Next up
For those wondering if there will be a sequel to this... Maybe, just maybe. [screenshot potentially related, but isn't the thing itself]
NGL, Spec. 11 & 12 are really getting me to $#!t myself. Pictured above is the Old Man from the 12th one - which was the mansion in the mansion, whose atmosphere & hiding mechanics got me good...
Welp, the .sb3 file for this game is FINALLY out! So, if you've got access to version 3.0 of Scratch, you can now... do stuff with it!
Really huge shoutouts to @TrevorTBOI for his help.
#GJAsks EZ, it's this masterpiece I'm currently playing through.
2nd SJSM post from me today, ik, but: Bab's CAT-DOS kinda funky with that one graphical error (unless it isn't, but I don't know myself, so I'll assume it's an oddity)
To add onto the previous post: This is what I meant by the thing not working. The file I'd (desperately) love to share with y'all is labeled as Downloadable, but Incomplete - that's probably why it doesn't show up on the page. Still sucks tho :(
I got chased by Specimen 5 in SJSM & ngl - although it wasn't too hard for the most part, it was MASSIVELY horrifying in the maze-like abyss rooms. Some of 'em illusions were so dark, I couldn't see pathways!
Bab is frightening.
the void
I don't think fidgeting around with GMod's post-process effects in THIS SPECIFIC WAY was a good idea. Lowering the darkness, being on a backrooms map & having Taker boi over there chasing me is a recipe for nightmares, ngl.
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