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Death in shooting games be like? Play shoot get shot re-spawn rinse and repeat.
This has been bothering me. You might say the fun is all that matters, but I’m not motivated to give it all when the stake is low.
Originally the game had two modes: Survival and Battle Royale. I liked Battle where players need to stay dead until the match is over (I made them into ghosts!) but that needs gathering and synchronising a bunch of friends which is more of a weekend thing.
So, I decided to introduce permadeath in Bad Bears, where characters are created with unique stats, and we keep playing the same till they’re cold.
Already in the latest patch, life points. In the next patch this can be recovered using loot drops; rare loot increases max HP.
Also in the next patch, portals offer an attractive alternative to jumping off the edge when you’re done playing, or want to visit a different room).
The dead no longer get a place in leaderboards.
(I may resurrect an all-times-greatest..)
I’ll put this up today, or tomorrow - stay tuned!
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