Game
[Archived] Night Shift at Freddy's
10 years ago

THE GOLDEN UPDATE


Night Shift at Freddy’s THE GOLDEN UPDATE (2.4.0)

  • Reduced Toy Golden Freddy’s chances of attack on nights 1-4

  • Increased Toy Golden Freddy’s attack chances on night 5

  • Fixed the bug where Toy Golden Freddy stays in your room

  • Fixed the bug where the “MUTE CALL” button would appear if you died

  • Fixed the “MUTE CALL” button

Hope you enjoy the new update!
If you have any suggestions for Night Shift at Freddy’s, be sure to leave them in the comments!



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Working on the better camera shader.

Full lens, CCD, and transmission emulation.

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

Game.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

It just keeps getting better and better.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.