Putting a hiatus on hold? What is this madness?
Well, I decided to put the hiatus on hold because of receiving some very valuable feedback from someone. I won’t tell you who gave me the feedback, but it’s valuable enough that, with their permission, their name may show up in the credits, because the feedback was that good.
I’ll be sure to keep you posted on some of the changes I’ve made as of recently, since I’ve actually been working on the game quite a bit as of late, but for now, rest assured, the game is back under active development, and it might not stop until the final stage is released, and it almost certainly won’t stop before the next stage is finished AND out the door. That being said, the stages may still get changed based on feedback, so the game might still be in early access once the hiatus truly begins, even if every level is technically released, but hey, at least it’ll be playable from start to finish, right?
Stay tuned!
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