The house has been officially finished. Now i'm working on game mechanics. Unlike my other games, This one will contain more mechanics such as more immerse resource management, More Enemy features, and More player improvements along with lots of eyecandy!
Next up
V1.2 is unfournately discontinued because V1.3 is coming. V1.1 failed to be honest...V1.1 felt like it lacked a lot of stuff. Therefore, V1.3 is going to be done from scratch and it will be the most beautiful update.
Trust me, It will be amazing
Lethal mines will be featured in the mall on harder difficulties. No second chances with these...
It will also be very cold...so you better stay warm...
V1.2 is coming Next March.
- Shop, Daily Tasks, Leaderboard stats
- Slendrina is here
- New "Nights/3 Lives" system for getting caught
- Baked lighting
- New "Variators" to add to your game
- Moving trees
- Sleath
I have been making signifigant progress on this game recently, and I am planning that there will likely be a teaser next week... Midnight Surviellance plans to release this Halloween, Though, there could be a delay due to lack of development time.
Finished Menu completely. The game will have hidden documents to find filled with lore and achievements to collect. The burning the teddy will also return with a reworked chase sequence at the end, along with granny's struggle mechanic.
V1.0.41
- More Atmosphere changes
- Slendrina Shake removed due to issues
- Eye glow removed for performance issues
- Changed more UI
- Fixed Slendrina's Animator
A Dead Afterlife...
V1.2 Teaser on it's way to my youtube channel!
More progress was made recently. The resident seemed to enjoy decorating
New Update soon. This might be the last.
V1.2 is now in the works! (W.I.P.)
- New Enemy
- Slendrina and Slenderman will be separated
- AI Sight and Catch fixes
- The mall has expanded
- New puzzles to solve
- Fixed oil can's bugs and spawning
- Hiding spots
- So much more to come!
- Stay tuned.










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