The house has been officially finished. Now i'm working on game mechanics. Unlike my other games, This one will contain more mechanics such as more immerse resource management, More Enemy features, and More player improvements along with lots of eyecandy!
Next up
It's almost time to reveal the next big game...
More snippets of the game so far...
Don't let him catch you...
(Work in progress) Game planning to come this halloween!
Lethal mines will be featured in the mall on harder difficulties. No second chances with these...
It will also be very cold...so you better stay warm...
V1.2 is now in the works! (W.I.P.)
- New Enemy
- Slendrina and Slenderman will be separated
- AI Sight and Catch fixes
- The mall has expanded
- New puzzles to solve
- Fixed oil can's bugs and spawning
- Hiding spots
- So much more to come!
- Stay tuned.
V1.0.41
- More Atmosphere changes
- Slendrina Shake removed due to issues
- Eye glow removed for performance issues
- Changed more UI
- Fixed Slendrina's Animator
I have been making signifigant progress on this game recently, and I am planning that there will likely be a teaser next week... Midnight Surviellance plans to release this Halloween, Though, there could be a delay due to lack of development time.
It's cold...
"Rehab isn't for the weak."
Finished Menu completely. The game will have hidden documents to find filled with lore and achievements to collect. The burning the teddy will also return with a reworked chase sequence at the end, along with granny's struggle mechanic.
Granny the mall now has a PC Port










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