This is a list of all in game mutations. Enjoy going through the list.
V1.0.3
Addition
- Day 9: visual feedback added to show that holding the shoot button has an impact on ball movement.
Changes (7)
- Target reached results in end of day (instead of optionally playing till the timer reaches 0)
- Changed goal of achievement “Way Too Deep” to 5000.
- Day 7: made easier.
- Day 10: made easier (no death, better controls, less slow motion)
- Clouds appear from seldom to quite often.
- Depth meter - (minor) readability improvement
- New patron-policy → update to credits screen (added latest patron)
Bug fixes (5)
- Pause menu triggerable at the game over screen.
- Day 7: unable to end the day manually.
- Day 10: speech text disappeared too fast (changed to several seconds)
- Day 3, 8 and 10: bullets aiming using a gamepad did not work as it should.
- Library Card Revoked-achievement did not trigger.
Next up
KIWAYA's final version is coming soon with: - controller support - achievements - steam key - additions - changes - bug fixes
I made a cover for KIWAYA
New game about building a small town: https://gamejolt.com/games/small-village/665879
Another house i made long time ago.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Made my first ever animation.
Path of Kami, running around the shrine area
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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