This is a list of all in game mutations. Enjoy going through the list.
V1.0.3
Addition
- Day 9: visual feedback added to show that holding the shoot button has an impact on ball movement.
Changes (7)
- Target reached results in end of day (instead of optionally playing till the timer reaches 0)
- Changed goal of achievement “Way Too Deep” to 5000.
- Day 7: made easier.
- Day 10: made easier (no death, better controls, less slow motion)
- Clouds appear from seldom to quite often.
- Depth meter - (minor) readability improvement
- New patron-policy → update to credits screen (added latest patron)
Bug fixes (5)
- Pause menu triggerable at the game over screen.
- Day 7: unable to end the day manually.
- Day 10: speech text disappeared too fast (changed to several seconds)
- Day 3, 8 and 10: bullets aiming using a gamepad did not work as it should.
- Library Card Revoked-achievement did not trigger.
Next up
KIWAYA's final version is coming soon with: - controller support - achievements - steam key - additions - changes - bug fixes
I made a cover for KIWAYA
New game about building a small town: https://gamejolt.com/games/small-village/665879
Bandana Dee the Dream Friend
I was bored, so... ManutKat.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The whole squad is here!
Interested? Follow me!
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/










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