4 hours ago

The living meat has made it's way into SGWSP!

new scary people:the host of influence and the mimic


The Mimic moveset:

Info:Trucidatum Carnis,the 4th member of the carnis family,it's a 7 feet tall humanoid flesh monster. It begins life as a juvenile,it slowly starts hunting bigger targets as they mature,starting with snails and frogs,moving onto deer,and then...us. It uses it's stealth mastery and voice mimicing to lure it's pray or trap them,so they meet their untimely,fleshy demise.

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Stats:

DMG:20

SPD:23

STM:90

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Passive(s):

Stealth mastery:The Mimic can hide inside of objective by pressing E,they make no noise aside from a quiet breathing sfx,the chase theme doesn't play but Mimic needs to stop hiding to attack

Butcher's claim:The Mimic has 2 diffrent regular attacks

-M1:Brutal cut

The Mimic stabs forward with their hand,dealing 20 dmg and allowing it to perform one M2

-M2:Emerging bite

The Mimic bites forward,dealing 20 dmg and dealing bleeding damage like in PC2

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Abilities:

Primary ability(Right mouse button):Stolen voices

The Mimic,ya know,mimics a survivor noise (footsteps,voicelines,ability sfx etc.)

cooldown:3s

E ability:Hunting crawl

The Mimic starts crawling,making all noises nonexistent,you can't attack in this form,you need to get back up by pressing the ability button again to begin onslaught

cooldown:5s

Q ability:Flesh drip

The Mimic emits some strange noises,highlighting all nearby survivors and all that have been hit by M2 and haven't healed yet

cooldown:15s

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The Host moveset:

Info:Imperium Carnis,the 6th member of the carnis theory,it's semi humanoid creature with armor built out of muscular tissue and has tendrils in the ground that keep it in the ground. It can remove itself from the ground and go to a diffrent spot for better results. It's main hunting tactic is based around releasing toxic spores into the air that brainwash people into walking towards The Host and letting him kill them.

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Stats:

DMG:70/0

SPD:0/25

STM:100

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Passive:

Dominion over minds:if a survivor interacts with "hazardous biology: or "food poisoning",their screen will start filling with orange,once it fills completly (8s) The Host takes control of their body.

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Abilities:

Primary ability:Hazardous biology

The Host unleashes a cloud of toxis spores into the air.The Host takes control of the spores,the spores dissappear after stamina runs out (it doesn't regen).This is used to fill up the dominion gimmick

(spore stats)

SPD:24

STM:105

E ability:Food poisoning

The Host slams their arms onto the ground,creating a stationary cloud of spores,this fills up the dominion gimmick quicker then the flying cloud.Survivors that get caught in this get the "poisoned" status effect

Poisoned:a survivor with this effect,will fill up the dominion gimmick for nearby survivors,making them a deadly hazard.

Q ability:Barricade of flesh

The Host can be rooted to the ground,and unrooted.When it is rooted,it can't move but can attack and use it's abilities. By using this ability it swaps modes. In unrooted mode,The Host can move but has limited stamina,can't use abilities and use M1

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Thanks for reading! :D

Credits:

The Moveset creator:Me

Creator of the characters:Darian Quiloy

The models originate from the game Pillar chase 2 by TheBladeNinja

Cool guy:@HIproductions



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