Hey everyone it's been a while but I bring a new patch with some fixes.
Major fixes!
If you enter a safe area, the phantom will detect the wall finally and break off it's pursuit returning to patrol.
I have gotten rid of the rouge second key that didn't do anything.
Most of the font has been changed to Caveat.
Mouse sensitivity slider has been readded.
Music readded to the menus.
Pausing should now be fixed.
Sound variation in footsteps and running added.
For future updates I am debating swapping to FMOD for audio but that is on the back burner as I am working on a different small game called Fuel Of The Damned.
For a future update I may add another area and transform the key into a lock system for these areas as well as a key into the safe area to test a system I want to create for the main game itself.
Thank you soo much for reading and I will see you all next update! 










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