Game
Carnage in Space: Ignition
8 years ago

The Mac is Bac!


Editor’s note: You’re fired.

Author’s note: No, YOU’RE fired!

Ahem. Version 1.0.3 is out, and with it come a couple of small bugfixes, bigger icons for the Windows version, and… macOS support! For real this time.

I had to do some weird black magic to make the Mac build work, which involved downloading the latest version of Node-Webkit and sticking its assets into the package. So, long story short, Mac users are no longer left out.

Thanks for your patience while I mopped up all of the issues with the build. The game should now run correctly on both Windows and Mac. I don’t know if/when I’ll get Linux support nailed down, but I haven’t given up on it yet.



2 comments

Loading...

Next up

I got a little creative block working on the lake level, so I skipped ahead for a bit.

This is the Boss Rush arena event! You fight many/all bosses back-to-back here.

I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

IT'S HAPPENING.

The sequel to Ignition, Carnage in Space: Crucible, is releasing (in Early Access) on GameJolt and Steam on 6/9/23!

https://store.steampowered.com/app/1938110/Carnage_in_Space_Cruc…

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

Presented without comment.

READY YOUR WISHLISTS!

I've been retouching several things in the game that could use a little more love before release.

Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.