Game
Five Nights At F**k Boys:Shadows F**k Up Macdonald's(SFUM)
4 months ago

The making of SFUM a 2 year anniversary retrospective


Hello,it's been two years since shadows fuck up macdonalds released which has not only jumped started my career as a fnafb developer,but it also got me second place for the jam it was made

I'm sorry to say for such a occasion there isn't anything amazing planned,a remake idea came to mind but i have so much stuff to do it's better off held in the future

...i also don't want to mess it up,i know a lot of people like SFUM despite my rather mixed feelings on it which i'll get into

i suppose this dev log of sort is a good enough compromize for the fact there is no remake

let's begin shall we?

Why the fuck was SFUM created?

i wanted to get into the fnafb fandom so i joined the gj server about 2 years ago,during said time a jam happend

before making SFUM i was making a OFF fangame,it was very ambitious and got nowhere

i pretty much wasted 2 years of my life on nothing

...which is rather depressing,

regardless i thought this jam was a good idea since i had to make the best of the time i had

the duo themeing was rather intresting so i don't regret joining

as to why the shadows out of all people?

i like them...and had some assets laying around for freddy

so i just recolored freddy and then made s.bonnies sprites

he glitches in and out as i was way too lazy to actually give him normal sprites which hey at least made him unqie

I was craving macdonalds at the time so i went with the plot of those two fucking up macdonalds

Characterization and plot

I'll be honest,i winged that shit from the start to end...for the most part

like you'd think the ending gag with g.freddy dying to the first cam in act 2 to be planned from the start right?

nope,packie told me to add that in because it would be funny

while now it is a canon event that will have a lot of consequences...this winging bullshit for the story is why i'm not a fan of SFUM itself,it has less work and dedication than something like AEN or Repanic

i guess my improv skills are quiet good in that regard considering people praise SFUM for the humor

regardless,little to no thought was put into stuff besides "i want x or y"

the ONLY character that is a exception for this is lever chan

her whole thing came from

"okay,how do i make getting the second switch engaging?"

after scrapping a boulder moving puzzle which is where greenbear came from as he was used there

leverchan dating sim came from the fact i hate those and wanted to make the equivalent of a "anti dating sim"

which is why it's so bullshit and annoying,

and what i call bad game desgin

the snow area encouter is a sonic.exe/yandere parody

with the slowed down movement and such

last encouter being a parody of those fangirl/simps delusional fans

it's probably the only thing i like about SFUM writing wise as i actually put some thought into her apperances

the only other one being the bunnster ciggy ad

i actually kinda wrote it with a old friend group and got help to make the s.bonnie and freddy sprites from them!

said group friend fell apart later on but this reminds me of the good times we had

the other thing i planned out was OMC and cassidys roles where to be had

if you couldn't tell,i am a BIG fan of old man consequences

so what better way to include him than to try to tie up fnaf lore into this?

i think fnaf lore can work pretty well into fnafb as long as you try to work into the story in a dynamic way

hell,since SFUM i've been pushing fnaf lore shit more often

like collection in ffsp repanic is the stuffed phone girl rather than a empty suit devoid of life being brought to life

Regardless,the killer this time around being ronalds daughter rikka came from the fact a japense comercial uses a female ronald macdonald so her facset is based off her

Rikka was supposed to play a much bigger role,i'm talking a entire sfum prequel called "Killer Clown Girl Simulator" focused around her journey to the linch king castle in the artic to learn necromancy

this was briefly in development after the jam ended but it quitely got canned,there isn't much to the current build anyways...at most you can see the window skin i made for it

but what pains me the most,was the cut dark route

it had a lot of work put into it writing wise but in general it would've just clashed so hard with sfum normal route story and writing tone

it would've been s.freddy getting more and more tierd of doing this shit and abandoning getting food with s.bonnie to hang out with a broken shadow springtrap in need of repairs

so the quest changes to helping him become fixed by taking parts from the bosses and lastly shadow bonnie himself

ending with mister cupcake trying to stop us and truning into a machoke with a brown thong(i'm serious) before s.freddy eats him alive and burns down the macdonalds

S.Freddys characterization here would've changed A LOT

from what is a pretty level headed straight man to a heartless jackass that would feed bunnster his organs out of boredom

to some degree i'm glad it never got out as i can see getting a lot of backlash for it being "too edgy"

it's just one of the manyt things that never got the see the light of day

...speaking of which

Gameplay

I kinda put some thought into it...keyword:kinda

sadly i had the experience of 90 year old grandma with dementia in terms of game desgin so there's a lot of...wrong things with SFUM

i'll start off with S.Freddy and bonnies movesets alongside general idea

Since you have two fuckers only i had to somehow strike a balance for the two,so i thought...why not a tank and glasscanon?

they cover each other in what they do...rigggghht?

as you may or may not know,this has resulted in a heavy inbalance

shocker to none,speed is VERY good in 2k3

resulting in s.bonnie being the better member as s.freddy is slow as a fucking turtule

moveset wise 2k3 is very limiting so i kinda just had to hopet that the elemental system made up for the lackluster depth

what didn't help was both s.bonnie and freddy having backup bash

s.freddys being a 70% acc one with scaling that ignores defense while s.bonnie having a 15% chance to inflict 20% 1 turn Poison degen

which kinda resulted in the balance being dead

BUT THAT'S THE FIRST PART ONLY

due to how i made the skills,shit kinda falls apart later on due to weaker scaling

so shadow march has no reason to be used over unscrew or mega bite

using the fnaf world movesets came from a moment of lazyness so i don't have to FULLY make up original movesets

...maybe it was a bad idea,maybe it was a good one i don't know

what also doesn't help the balance is the lackluster passives that came oout from the fact of how limting 2k3 is

s.freddy dualweilding and s.bonnie having better guard

...when no one uses guard unless it's a charge attack

the elemental system is also very half assed

as my dear buddy frash once asked

"if the elemental system is so important,why are the elemental skills optional?"
truth is,i wanted more content to squueze in so fuck player basics when you can work your way for the skills

hooowwww funnnnn

in general i don't think the elemental system works well here

barely little to none of the armor and weapons even impact the damn thing

and shit like s.bonnies multi elemental skill trivilies the whole thing since why bother setting up when he can just spam that?

and so are the alt equipment

a lot of it isn't worth it and meme worthty like the red dildo heavly handicapping your speed for a high attack when you're so fucking slow the +500 attack isn't worth it

or the fishing rod which makes scream aoe...wow that's so good,not like i have OTHER better aoe options

there's other stuff that annoys me like the items

you get so many dot infliction ways if you do some optional bullshit that it's just not worth bothering with actual damage

sure,you can only have one at a time but...you can just reapply shit

SFUM is a deeply flawed game to its core as not only the items,equipment and skills have issues but so do bosses

golden ronald is not a fun time and he's super tedious for no reason other than "true end boss = very difficult bc dedication" in my eyes

a lot of the late game enemies are just very unbalanced and fucking wreck you

...i sure love enemies with 100% HP revive,that's fun

isn't it?

bosses aren't fun either,most of them are just big beefy HP walls without anything intrest or to write home about

some have gimicks but shit like nightmare lever chan swapping s.bonnies and s.freddys stats is more annoying than anything as now the tank has the physical power of a fucking BRANCH DIPPED IN GASOLINE AND BROKEN IN HALF

the only thing i like about SFUM gameplay wise is mot of the maps i made,i still think to this day the parts and service is my best dungeon from a level making stand point

while the final era is the best one from a gameplay standpoint as it does a lot of different bullshit

...even if the quizz questions are rather specific and obtuse at times

there's so much i could've done better about SFUM if i had the experience i have today and put more care into the story and gameplay

in general i see it as one of my lower end of quality games

but it's also the equivalent of lighting in a bottle,

i struck gold and it's what started my fnafb career so i have to hold it dearly and respect it

in general my relationship and the way i see SFUM has been very mixed for a long long time and it won't change any time soon

out of my 2k3 duology of games,i would say FHS does what SFUM wanted to do but better in every way possible.

...Now what?

A SFUM remake will come in the distant future,

a attempt on my end to fix what i see wrong with it

in addition having new story beats and content

i'll leave you with this,

Another Erotic Night is canon.

It happens before SFUM and everything established by it will carry over into the remake

once the remake is out,the original SFUM won't be canon anymore as both would clash too much with so many things

have a good day/evening/night and thank you for reading <3

-MeltedBox



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