The Mary's 2 page will be updated soon. Huge devlog with lots of stuff to show off. To put it simply I pulled my head out of my ass and fixed the graphics.
Next up
QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.
Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.
Game.
Toy Mary looking for an audience.
By @Baystikb0ss
This is evil Mary her name is Yram. If Yram eats too many charged stickers something real cool might happen soon.
Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.
First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)
Also shows off some of the enhanced entry area.
I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."
Thanks, past me.
It just keeps getting better and better.
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