The Math that we've learnt in schools are often useful for games programming! Here, I show how I applied basic knowledge of linear algebra to code a specific feature in this game.
Next up
SUBMITTED. TO THE JAM. ON TIME. NOW I SLEEP. https://gamejolt.com/games/tinyshipsfromouterspace/639068
Crazzyyyy that it's been 15 years...
A SLIGHT CHANCE OF SAWBLADES' taking part in Steam Next Fest! Fancy a challenging highscore chaser? Please check out the Steam demo! Beat my score of 320!!😎 🔗 https://store.steampowered.com/app/3642450/A_Slight_Chance_of_Sa…
I've been working on a new game and am happy to announce that it's coming to mobile devices on Jan 11! It's a game about dodging sawblades - if you like what you see, please consider pre-registering :D! Link: https://sawblades.chinykian.com/
Gameplay of my entry to the Opera GX jam! This is a tough-as-nails arcade shooter. Try beating my highscore? :D
Serious Scramblers post-mortem! Enough time has passed for me to talk about the development and launch in detail~ (video was originally uploaded to youtube but I thought I'll share it here as well)
Beat my score? :)
Just published a web demo of my highscore-chasing game on Game Jolt
!! Do you fancy dodging and jumping over sawblades raining down from the sky? Check it out here
: https://gamejolt.com/games/aslightchanceofsawblades/1016567
Fiddling around with the flocking algorithm. I reckon I’d need to rewrite the separation rule at some point.
Doggo.










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