Hey folks, Graphisk here with a new devlog.
First off, we would like to make note of the fact that Void Soul hit the 50 follower mark a while back, and are still gaining new ones.
It’s late, but we would like to personally thank you guys for it.
Without you all, the project would have likely ended ages ago, so again, thank you for sticking along for the ride!
Now, on to the big reveals of this log…
I would like to introduce you to…
In Void Soul, she is the head of the Old Lab, the first area in the game.
Along with Alphys, you will also meet…
Doge is a loyal guard dog who you will encounter early on as a mini-boss in the Old Lab.
Now, with those two out of the way, here is some more minor content:
The complete set of walking animations for Caper:
The battle buttons:
And a redesign of the logo:
Also, once the devlog is released, a new track from our now-retired dev Maagnatism (you rock, dude) will be available to listen to.
Now, here’s some new FAQ -
Q) Is Caper’s soul the Void Soul?
A) Nope, the Void Soul is separate from their soul, and information on it will be acquired through the game. Instead, Caper has a red, determined soul, like Frisk and Chara.Q) Is this game related to other games, alternate universes, or alternate timelines?
A) At most, a reference could be made towards a project. However, Undertale: The Void Soul is officially unrelated to anything else, besides the source material.Q) How long will the length of the game be?
A) At this time, the plan is to make it about the same length as the original Undertale. At most, an hour or two longer.
That’s all that we’ve got to show for this devlog, but there’ll certainly be more things to show you guys in the future.
See you all in the next devlog, and at 100 followers!
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