

The new palette templates are here! The second image allows for much more complex creations. Keep in mind, you must use a program that has a color swapping feature. My favorites will be added to the game. I would love to see what everyone comes up with!
Next up
Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
5.5 is out!!
Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always
I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)
This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end
For this next boss, I'm actually making something normal for once lmao (wip)
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one










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