The oldest prototypes of F1DR + corrected version numbers
So yeah, i did 2 demos for my friends, to see if they get interested on it:
Pre alpha 1: http://www.mediafire.com/file/4tyj94xouq8he7q/FiveNightsAtFreddys_DOOM_R_Beta_1.zip/file
Pre alpha 2:
https://drive.google.com/open?id=17XcP9fjjRb2TArXRZhinvl5UCj8SBDCo
Corrected version names in comment sections.
Next up
"Saturday Morning" ultimate update for FNaF 1 Doom Renovation released, this is a huge one, i pretty much just "re-did" the game. Next, FNaF 2 Doom Renovation. And if you wonder where did the previous versions went, don't worry, they're not gone forever.
My CPU is quite old already, it struggles to render shadows but, welp.
FNaF 1 Doom Renovation v5 play tests are open, if you'd like to try an early version of the game and dig for bugs, DM me on Discord (rapappa the pepper#5316)
You wondering, is 3.3 gonna come?
Yes, but im re-working on most of the models
Here are some stuff im working on: New character, diferent types of death (Fall or gibbing)
F1DR v3.2
-Added new rendering
-Fixed sector lights
-Doubled camera resolution
-Re-added Bill and Nick
-Added new normals
-Improved Hitboxes
I've been remastering Agent Smith again for the next update, i kinda miss him in FNaF Doom...
New comer sooner?
fnaf foxy
Versus... Tomorrow...
SW '95 is done, and is releasing on September 11th. I also learned how to program batch files, so i made a SW '95 Launcher, and i guess i shall do a launcher for the upcoming FNaF Doom Renovation updates, as i think the previously shown are too bloated.










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