11 hours ago

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.


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What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

So, what's the secret to drawing a car?

1. Just draw the car from profile, back, and possibly front.

2. Dig out any Hot Wheels product for reference.

3. Use the reference to figure out how to draw those in-between angles.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

I need to know where to draw the line on this level.

It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

I might have gone too far in a few places, and not enough in others.