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4
3 hours ago

The only tolerable Levels (in optimization) is the test one I Made after the forest one just because I wanted to try the checkpoints saving the amount of destroyed vases.


(Featuring Jake because he is also a main character)

I suspect that the main reason of the frame-drop is (besides the amount of shit in a level, seriously you all aren't ready for the castle one) the screen ratio. I am going to compile the same alpha but with the stretched screen if at least the problem is fixed.



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