2 years ago

the original idea for this game isnt mine, but i figured i could try to bring it to life in a way.


Overview:

Dying Dream is a custom night game. Characters have AI levels from 0 to 20, and raising a character’s level adds to the number of points you’ll get for surviving, while activating the character and making them more difficult at higher levels. DDCN’s gameplay consists of two segments: The night section, and the escape section. During the night section, you must survive until 6 AM, using your resources to fight off your enemies. You also have up to 60 seconds of prep time. In the escape section, you will leave the office and must escape the building through one of multiple exits.

Original idea for this game is by chimin395



2 comments

Loading...

Next up

Happy New Year, POPGOES fans!

Here's a summary of some of the best POPGOES things that happened in 2025. What were your favourites?

Nostalgia-Bait Springtrap

i don't quite have the full month figured out schedule-wise as of the time of this scheduled post, but let's see how we can improvise.

it's Circus Baby time

(kFNaF is a FNaF AU featured on the Klunssite)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Runestones: from concept to in-game model🗿

So here's the first of the zodiac signs i will make for the next weeks.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM