So, when we first started to develop there was two people in the project. Me and a friend. I was in charge of all the graphical and art part and she was taking care of the engine. Eventually she got very busy and later on, even sick. I couldn’t help and we just gave up of the project, it was consuming too much time and work from both of us.
What happened was that, even though I was every day busier and busier, I still wanted to finish the game. Now I’m in vacations and even though my friend don’t want to work in it anymore, I’ll keep making it. I learn some cool GameMaker tricks and now I can take care of it, even if it takes a while to finish.
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