Game
The Queen's Flower

8 years ago

The Queen's Flower Debug Build 0.1.2 is out!


Hey guys!
The Queen’s Flower Debug Build 2 is now up, it came earlier than what I’ve said it would because I have some important stuff to do on those dates, but hey, this is better right?

Here’s a quick changelog for this build

  • map is changed to Valkrose castle grounds

  • few NPCs added

  • item/inventory system added
    -Layla’s Training/Sparring Mode
    -Rank 2 Falucite attacks disabled(Fire Storm, Magnum Break, Serenity)

5d0ab45e1d5ed.png

Try it out, let me know what you guys think, feedback, bug reports, If you beat Layla and how you did it(don’t worry if you can’t, she’s intended to be the 2nd hardest boss in the game).

5d0ab4608b091.png

So, that’s pretty much it, there won’t be any more test builds of the game after this, I aim to get the final build of the prototype by the end of the year, and hopefully I get enough feedback from this build alone, and I hope that you guys will enjoy it!



0 comments

Loading...

Next up

The Queen's Flower blooms.

Test Build 2 release date

Final Debug Testing: Valkrose Castle, and Layla's Training/Sparring

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc