Game
Code Lyoko Reloaded
11 months ago

The report for these two weeks.


It's been exactly two weeks, and in the last week I've done a little bit of everything I wanted, namely: clouds, the change of day and night (THIS TIME FOR SURE), water physics, grass, trees, and new models of buildings :)

All I have to do is build a complete location using all this

Here is the proof

image.png

Mmmm...what beautiful pixels...

Well, to tell the truth, I have a small selfish goal before showing the finished location, so for now I will not give screenshots.

I can say that this demo will not be released in the next month for sure. Since this demo is the last one and then I release the first alpha version. I still need to create a game menu, character selection, kadic, factory, forest sector and a bunch of other things.

So for now, I will continue to work on this game.



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I know I’m slow as hell, but that’s just me. Whatever. Anyway, tomorrow I’m dropping a big post with a new location, but for now—here’s a little sneak peek (And yeah, it’s not just the spot.)

Major changes in the Alpha version

Early corridor development

Jeremy's concept art

(finally)

Since GameJolt has been behaving very strangely lately, I'm creating a page in Itch Io (Or rather, I've done it for a long time)

https://coder-xenobit.itch.io/code-lyoko-reloaded

Poster

Thank heavens I was able to save the grass on my ninth attempt.

The new demo will be released on March 7th, and I'm 110% sure.

At the moment, I have made a rough draft of the main functions of the game, namely, I have implemented a global time that includes the day of the week and the time itself.

(Read article)

Finished version of Jeremie Belpois's concept art