Game
Six Nights at Nebula's (Hiatus)
5 years ago

The rest of the AIs


Nebula (Red eyes): Again.....still thinking about this one

Ace (Green):Comes up to the left door

Twilight (Yellow): Comes up to the right but if you hit her with the light she hides out of the light range (Think daniel from FNAY)

Turbine (Purple): peeks out of Pilot's cove and then runs down the right hall or climbs into the vent inside her little curtain place

Pillo (Blue and Pink): Can go down BOTH halls but will most likely go towards the power room to shut off the power where you gotta shock him

Gatling (Brown): Vents around the place

Infy (Orange): Still being worked on

Meteor (Grey): Sleeps in your office and when he starts to wake up and you gotta pet him

Put your suggestions in the comments if you care enough



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Hey they have weapons for ya know defensive reasons like a robber

There are 2 ways Nebula deals with robbers

HAAAAAAAAAAANK!

I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn

Turbine climbing in a vent

psycho

Yo why dont more fan games do this kinda stuff with the all max modes?

I am making a FNAF TCG

Use this to your heart's content