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Game
KICK-BELL
7 months ago

The SAGE 2025 Demo for KICK-BELL is NOW AVAILABLE!!

I hope you can enjoy the demo as much as I had fun creating it!! ^^


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Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^

(Behind the scenes included)

I'm really happy with how I got them to almost look like cut-outs in 3D!

NEW RELEASE:

Scruffy Gets STRUCK by a Meteor!

https://gamejolt.com/games/John_Scruffy_SuperFreaks_Attempts_To_…

This is a short and simple game I made for @MrFreaks 's FreakJam 3! ^^

Control Scruffy! Avoid the

m e t e o r s

Added some different camera options in the game for preference!

RAUUUGGGHHHHHH

GO MY BALLOON FISH

RAUUUGGGHHHHHH

Crazee Dayzee 3D Model ^^

(With behind the scenes)

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

This was a big critique in the SAGE 2025 demo, so I wanted to tackle this first. I'm adjusting the stages to be smaller, and not be so zoomed out

(Note, the Adjusted version is not yet complete, so there's no stage outline, pink shadow, or enemies shown)

Working on an Orchestral styled rendition of PAC-Village from PAC-MAN WORLD 2 ^^

I really like how it's turning out, so I wanted to share what's done so far! (it's using VSTs that I never really play around with too often, as well as audio sampling)

Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!