Next up
Adding placeholder sound effects and items,
Real time cameras that im hoping to give cool epic effects to look so retro
And camera easing i ethically borrowed from someone on the Godot forums to zoom in on cameras whenever you hover over them
astonished that i'm noticeably better with Shadow Vinnie than i am normal Vinnie, this shit is fucked up
working on getting a blockout build setup (i was trying to brute force the door when the solution was literally just changing one command)
This bullshit ass minigame
Better look at the current monitor model
funny hat
WIP office in blender, still missing A LOT of stuff but most of the bare minimum is in
been finishing the greybox office and finalizing the layout a bit, as well as working on a partial revamp 2 the office mechanics Hopefully will have more substantial shit 2 show off soon if i stop bumming around
Got door controls working and a couple debug thingamajigs up, im honestly just happy this bullshit has some semblance of a game now lol probs gonna try and iron out office gameplay then move back to modeling 4 a bit
Watching a friend play FNATI rebranded and this deadass how they describing the Caverns section so far












0 comments