“Payback.” - Purchase quote
STATS:
Health: 100
Speed: 12
Sprint: 26
Stamina: 100
Cost: 400$
ABILITIES:
PASSIVE: Ongoing Mission
”I see you.” - The Stalker
When Unit 8 is in an LMS with The Stalker, His stun damage will be increased by 100%, Allowing him to 1v1 the Stalker and even Kill him.
PASSIVE: Battery Power
”Move along.” - Unit 8
When the Match has started, a Battery meter at the Top of the Screen will be at 0. The battery meter, Once at 100, Allows Unit 8 to use his first ability, Overcharge. To work up the Battery meter You must Stun the killer and use your abilities, Entering and escaping chase will result in +10 to the Meter and Stunning and Healing teammates will add +25.
ABILITY 1: Uncivil
”Stabilisation team has sector control.” - Unit 8
Once used, Unit 8 will swing his Stun baton at the Killer, Stunning them for 3 seconds. Missing this will cause Unit 8 to have a 1 second endlag. 20 second cooldown
ABILITY 2: Triumph
”Look out!” - Unit 8
Unit 8 will place a Healing Device on a survivor, Which will Increase their HP by 1 every 3 seconds. The Healing device is permanent Until The killer hits the survivor with an M1 or Ability, making the Device fall off. Numerous survivors can have this at once, and Unit 8 can Also apply the same Device to himself with the same properties and effects. 30 second Cooldown
ABILITY 3: OVERCHARGE
”Suspect, Prepare to receive Civil judgement!” - Unit 8
Once Unit 8’s Battery meter is at 100%, His third ability unlocks. Pressing Overcharge will make Unit 8 bring out an Assault rifle, and all other Abilities are cancelled while he has it out. Overcharge can be cancelled and give Unit 8 his abilities back whilst still having it Available. Actually using the Assault rifle and stunning the Killer will Stun them for 7 Seconds whilst gradually getting pushed back as Unit 8 fires. The killers health drains rapidly, and is applied Slowness for 1 second after this. Once Overcharge has been used, it resets the Battery meter cannot be used again until it is filled up another time.
SKINS:

Zombie - 500 coins
”hah, its like a uhh… a zombine, get it…?” - Purchase quote
Turns Unit 8 into the Zombine variant, adding a green fire glow to his whole body. Obviously there would be some ACTUAL design changes, like his suit being melted and broken, limbs missing revealing bones and a brain peeking out of his helmet.

Turret Builder - 700 coins
”now who does THIS remind me of…?” - Purchase quote
Turns Unit 8 into his Engineer class. Apart from the recolour, it would give him Overalls, an Engineer helmet, and his Assault rifle being changed to fit more like the turrets from Stalker reborn, also giving him a wrench for a stun baton.

Healer - 900 coins
”listen I KNOW im a epic supersoldier but I can be a cutesy support for a second right?” - purchase quote
Turns unit 8 into his Medic class, Ignoring the recolour it should give him a doctors coat, Gloves and those weird Circle headband things Doctors have. The Healing device is changed to a Medkit, Stun baton is changed to a bone saw, and the Assault rifle is changed to a Syringe gun.

Classic - 1400 coins
”pick up that can” - purchase quote
Turns Unit 8 into what he’s based off, The combine Metrocop from Half life 2. Adds extra voicelines, Changes Healing device into The HL2 Health charger, And the assault rifle is Changed to the AR2.











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