Game
Mortal Kombat Ascension
6 years ago

The story of how Mortal Kombat Ascension was made


When I was 6 years old I played Mortal Kombat 2011 for the first time. I was mind blown by how good it was the story was great and you can get behind all the characters. this was my first MK experience and boy was it a good one I was stunned by the game’s almost life like gore and fatally’s. and I fell in love with MK ever since I’ve played every MK game and beat every story mode from 1 to 11. and I always wanted to make my own MK game but I wasn’t a good programmer so just gave up and knew I couldn’t. until I was talking to one of my good friends and he told me about this program called Mugen. and how you can put in your own fighters and stages in to this fighting games and change the screen packs .....and well the rest is history.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Finished work on the emotions of a new character for the tank universe

Rockin the Guitar, an Axe like Guitar I made for my Uni project

My D&D art for my family so far (WIP if you couldn't tell)

2d lighting experiment