1 year ago

The symbol of ultimate villainy, be fearful




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Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Back to 1 day now, it all got settled

Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is

Even if this isn't my first time seeing this tutorial

I love griffpatch

Just only the boss left for this area, and then it'll be onto the next one

I'm going to

Obligatory sequence progression

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

How it feels outside currently