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UNDERTALE Genocide: Luigikid's Timeline {The Beginning} (PT1)
9 years ago

The TEST DEMO and it's various concepts. (PT1)


Hello everybody! G-Luigi here with early news. Ooooooh yeeessss…
Today I’ll be talking about the TEST DEMO.

You guys HAVE played it, right? Heh heh… RIIIIIGHT?
Well if you haven’t played it, then I reccomend you play it.

In this two-part devlog, I will be explaining two important features. To start us off, let’s talk about para- uh, I mean… Choice Making.

If you haven’t noticed, I’ve gotten used to using the Choice Making feature. The first time I ever used the feature was when I was busy developing “Eggman Empire… Yeah Right.” At first, it was really difficult to figure out. But thanks to the internet, I managed to use it perfectly.

The TEST DEMO uses it, but in a more difficult manner.
Programming the events for that game was extremely limit breaking.

I had to compile, erase, group, and tear through every obstacle I’ve come across during its development, and it took even longer to get those patched up.

I’ll be getting to even more of that when PT2 of this devlog gets released.

Ill see you near midnight, at the usual time guys!
(We have 2 days until the release of Lee Kima’s Wish: Season 2.)

Also, you wanna watch something Mario related?
Well go and watch some “SuperMarioLogan” here:
https://m.youtube.com/watch?v=wOFQiq2yO6g



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