- Fixed the SlashFire animation not existing.
- The tint actually goes away now when you enter a battle.
- Fixed the SlashFire animation not existing.
- The tint actually goes away now when you enter a battle.
The 0.5.0 Devlog!!!! (WHAT IS GOING ON?!?!?!?)
Been finally getting back into actually working on this mod again. Here's the video on YouTube if Game Jolt's video player is being weird: https://www.youtube.com/watch?v=8MCFWeKHJec (This is one of the random events that can occur.)
It's been a while, so here's a video showing off the Debug Room and the Customizer.
(Be aware that things might end up changing in the future as the mod is still in development.
YouTube Upload (if Game Jolt's being weird): https://youtu.be/0GrSqnkWISQ
Here's a small teaser for an upcoming area that you'll get to explore in the 0.5.0 version of IIW 1! Collect toast, capture a ghost and smuggle eggplants in... the Lost Diner! (distant clapping from me in the audience wearing a paper bag over my head)
Hello, hello! The 0.4.0 Version of FNaFb 1 If It WAS is still being worked on at the moment, but have some pictures showing off the two new weapons coming with the update!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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