Main Menu has been replaced with a much more cleaner UI and BG along with original music.
Camera panel is bigger which allows for more clarity on the cameras but also less peripheral view of the office.
Valorie's Camera is changing heavily with a new room in the works.
The whole camera map layout is being changed to feel bigger.
Reanimating jumpscares with finalized models for the main nights
More decorations around the map and office along with finally redrawing the cardboard cutouts and adding new ones.
Hand drawn opening cutscene for the beginning of the game
In-game UI rework
New in-game tutorial
Phone calls to fill in on the lore
Rewritten ending (for the last damn time)
Things on low priority:
Eidolon in its entirety, its not my priority right now
Bonus game, again not priority and is still coming after launch.
Extras Menu because the future isnt made yet, along with finding archives of older builds and photos.
Next up
Fun fact, the new Yap model for Louder is incredibly difficult to render. Even on my high end pc (with an RTX 3080 mind you) it struggles. So if you wonder why it may take a bit to get final renders into the game, she is literally one reason why.
LOUDER is on hold till early December, with thanksgiving coming up and my lasts tests for my first term of college I will be focusing on working on these rather than LOUDER. As an apology heres some stuff
Scopophobia: The fear of being watched
happy "venia feels bad for not posting enough so take some concepts" day
if it says anything, i made a windows xp VM and made an account for a MSN Messenger revival to make an accurate cutscene
#WIPWednesday Conceptualizing..
Update on Yaps model, she went from 600k polys, to just 167k polys. She runs better now :3
HOPE!!!!
give this dog a beer now










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