4 years ago

There is a problem with the "set pitch to" block where a value of 10 counts as a semitone, which means 120 is 2x pitch and 360 is 8x pitch.

I'm experimenting with code that allows me to use a pitch multiplier instead such as 0.5x or 1.5x


There must be a way to apply the pitch multiplier with highest precision, the messy code above misses what's supposed to be 2x pitch by 0.3 semitones

I'm open to suggestions

Also I'm still developing marble mania, I'm making content for it frequently during the holidays



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This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

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https://scratch.mit.edu/users/PugTutor/

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