Game
Six Hours at Diddle's
2 years ago

There is an update coming, but it's taking longer than expected because... Reasons


The update is not a replacement for SHAD: Reawakened, it's really just improving the gameplay, fixing some major issues, squashing dozens of small bugs, and finishing some unfinished content.

And because it's taking longer than expected I've published 1.3.0 again.

I'll be seeing you all again (when it's ready).



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I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

gonna publish a new devlog soon...

#WIPWednesday

Diddle's crew got pixelated!

wait... what's that cow doing here?

had major bug that had demotivated me for the last month or so and halted development

I just fixed it with one line -_-

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

Beta Devlog 1.0-Pre7: Entities & Buildings

"you got games on yo phone?"

I'm sorry I just had to post this (PS1 Miss Dish)